Our upcoming Alien Invasion has just been through a rather rough period. The Planetary Combat mode and the Intro Movie are to blame. I built the Intro Movie at the beginning of October, but I wasn’t satisfied with the result, and neither were the testers of our game. So I had to drop it. It [... read more ...]
This is the last video in my series of 3 which present Alien Invasion version 0.6. Here, I’ll be talking about the Space Combat Mode, which is where the Player takes the fight to the Aliens. This is accomplished using Fighter Ships, and you’ll be able to see how their work and see their Special [... read more ...]
The second video in the series of 3 which present Alien Invasion version 0.6, will introduce you to the Planetary Combat Mode, which is where most of the game’s action will take place. I will present how the defense of a Planet Area goes, starting with the building of the Bunkers, equipping them with Weapons [... read more ...]
This is the first video in a series of 3 which will present Alien Invasion version 0.6. In this video, I’ll show you some general aspects about Alien Invasion. In the first part of the video, I will mostly be talking about the Map, presenting how the Player can travel from one planet to another, [... read more ...]
In this video, I will talk about our first released game, Thunderbirdz (developed in 2009 and released in January 2010). It has been almost 2 years since Thunderbirdz was released, so I think it’s time for an objective look over the shoulder. I will present almost all the features of the game and I will [... read more ...]
Development at Alien Invasion has been doing great in the past few months. We’ve included new art and overcame lots of problems. A ton of new features has been implemented and the game engine is almost feature complete. The game has grown to much more than what I originally had in mind. That also happened [... read more ...]
It’s been quite a while since I gave you any news about our upcoming game, Alien Invasion. I’ve been telling you about The Logicon, the G3 UI Library and the GFG Library, but nothing about what Gamaddiction is really all about! Games! That’s just because I’ve simply been too into Alien Invasion to write about [... read more ...]
Naturally, this shouldn’t come as a surprise to anybody. We decided to freeze work at RoboFite due to the tough financial requirements of the project, which are, at least for now, beyond our possibilities. This is a hard and painful decision, but we will not give up on the project. Gabi “DiAngelo” Balasz has worked [... read more ...]
Now that the G3 UI Library has reached version 0.2, we are proudly announcing the commencement of a new project! The temporary name of the project is Alien Invasion and it was in my plan book ever since March of this year, when I posted (on the 26th) its initial specifications in a private topic [... read more ...]
Barely one month into the development of RoboFite and we already stumbled into our first major issue. This does not bode well. Simply put, our designer, Radu Matasa, has decided to abandon ship, mostly due to material concerns. RoboFite is indeed a large project, one that will be difficult to complete with a team comprised [... read more ...]
It is time to take the wraps off our newest Game Project! I already hinted that we got something new cooking, a few days ago when I announced the G3 UI Library, a Tools Project intended to facilitate the development of our future Games. Of course, us starting work at a new Game was merely [... read more ...]
Thunderbirdz, the first game created by Gamaddiction, has now been released! We think of it as a well polished, but simple game, with plenty plenty of challenges and content. The #1 reason behind Thunderbirdz was to make our first mark in the game development industry, to begin small and to release constantly. Already, new projects [... read more ...]
Things were going quite well for us with Thunderbirdz. Unfortunately, our designer got mixed up in too many projects and cannot devote enough time to the project. Anca is a wonderful artist, without which Thunderbirdz would not have existed. I thank her from the bottom of my heart for all her help bringing this game [... read more ...]
After three months and five days since the Thunderbirds project was started, we got a final name for it, and a Beta Release too! The name, fortunately, isn’t much different than the original. We settled on Thunderbirdz, since this would avoid any confusion with the popular series and/or copyright issues. As for the Beta release, [... read more ...]
Announcing our first game! Thunderbirds is the name, now is the time. Thunderbirds is, for now, only the codename of our new project. The name may change before release, due to the fact that there is a rather famous TV series with this name. We don’t want to risk any copyright problems, even though this [... read more ...]