Category Archives for "Tools"

Listing only excerpts. Click the red titles or the "read more" links to view the complete item.

G3 UI – Version 0.4 – Video

This video presents overall aspects of the G3 UI Library as well as how I work with it in the development of Alien Invasion. Version 0.4 of the G3 UI Library is featured in the video, and you’ll be able to see most of its features. You’ll also see a bit of the diagrams and [... read more ...]

Rounding Up The GFGL

The Gamaddiction Flash Games Library has just made two very big and important steps forward. During the development of Alien Invasion, I added two more very useful components to it. The first one is The Archivist. It consists of a Class and an Interface, which are used to persist save-game data for Alien Invasion. I [... read more ...]

Epic Game Studio: On The Rocks

As unpleasant as this may be, I still have to say it. Development at Epic Game Studio has hit a road-block, namely that we’re simply too busy working at Alien Invasion, The Logicon, the GFG Library and the G3 UI Library. Alien Invasion can live without Epic Game Studio. The game is pretty complex, but [... read more ...]

The Festival Of Testing

Even if The Logicon has been released more than a month ago, that doesn’t mean that I stopped working at it. Not by a long shot! As a matter of fact, I wrote more lines of code in this past month than I wrote in the previous almost two months. But the lines I wrote [... read more ...]

New Project: GFG Library

While we were busy in the past 2 years coding away at our various games, we failed to see something that was happening right there, under our very noses! A new Project was shaping up. And that project is… The Gamaddiction Flash Games Library, which consists of a number of very useful classes which we [... read more ...]

The Logicon – Version 1

The Logicon is an in-game calculations library. It helps the game developer by taking care of absolutely all in-game calculations regarding: damage, skills, hit points, scoring, experience, level-upping, stats, properties and whatever other term you might imagine and has a number associated with it. I built the Logicon with Diablo 2 in my mind ::- [... read more ...]

G3 UI – Version 0.3

A quick update into our progress with the G3 UI Library. I think we can safely say that we’re at about 30% of the way until we reach version 1.0. And by version 1.0 I mean a fully utilizable version, not Alpha or Beta. The most important Widgets have been added and the Render / [... read more ...]

New Project: The Logicon

As soon as the Alien Invasion project was started, it was stopped ::- D. I’m smiling because it’s nothing to be alarmed at. It’s just that… well… the project took an unexpected path ::- ). As I was laying out the Class Diagram for Alien Invasion in Enterprise Architect, I started to realize that a [... read more ...]

Epic Game Studio – Version 0.2 [DevLog]

It’s time to say a few words about the Epic Game Studio, arguably our most complex project (and, unfortunately, the most neglected – not by choice, but by necessity). Epic Game Studio is a one-of-a-kind Universal Compiler which uses a common “base language” to transpose pseudo-code into actual code. It accomplishes this by using a [... read more ...]

G3 UI – Version 0.2

It’s time to say a few more things about our Great Graphical Gear User Interface Library. Boy, isn’t that a mouthful? ::- D. The G3 UI Library is a simplified, game-oriented alternative to Adobe’s Flex. There are huge differences between what a game demands of a UI Library and what a business applications framework (which [... read more ...]

New Project: G3 UI

If there was anything Thunderbirdz (our first game) made clear, is that you can’t build a game without a proper UI library. Well, Thunderbirdz did make and is making a few more other points, but that’s beside… the point ::- ). Right now, we got an announcement to make. Me and Gabi “DiAngelo” Balasz started [... read more ...]

New Project: Epic Game Studio

The development of Thunderbirds goes well and it fills me with hope for the future. I have lots of new game ideas and I’m full of energy and enthusiasm. Unfortunately, budget, as always, is not unlimited. Therefore, we (me and everybody involved in Gamaddiction) must be very careful in what we invest our time. And [... read more ...]