It is time to take the wraps off our newest Game Project! I already hinted that we got something new cooking, a few days ago when I announced the G3 UI Library, a Tools Project intended to facilitate the development of our future Games.
Of course, us starting work at a new Game was merely a matter of time: now that Thunderbirdz has been released, we needed a new goal. Just as Thunderbirdz was in its final weeks, that goal started to take shape.
RoboFite is a much more ambitious project. Although it is still based on Adobe Flash, this is an entirely different beast. Together with a PHP & MySQL back-end, RoboFite, as you can probably guess, is going to be an MMO.
I already wrote a fat Game Design / Specifications document and I’m in the process of preparing the development team which, thankfully, this time, will not consist only of myself. Gabi “DiAngelo” Balasz will be my partner. We’ve been working together at the G3 UI Library and his PHP experience automatically recommended him for this project.
As far as the Art Design is concerned, Radu Matasa will be helping us whenever he has time. He’s actually the boyfriend of Anca Poiata, who has been our talented designer for Thunderbirdz.
Now that I revealed RoboFite, I can also tell you that this Game Project is at the root of our newest Tools Project, the G3 UI Library. Reason?
Well, quite simply put, RoboFite is friggin’ complex! Even Thunderbirdz, a simple game, would have benefited enormously from a library like I plan the G3 UI to become. But RoboFite? RoboFite would be impossible to develop without a very capable UI library. And that’s where the G3 UI comes in.
I can’t reveal any information about RoboFite’s Game Design & Story. So far, all I have is this name for you to go to sleep with ::- ).
So, the pieces are coming together! Epic Game Studio and the G3 UI Library will be our Tools Projects which will together help us on the long hard road ahead of us: the release of our first MMO game! RoboFite!